Computer Games

A teaching activity designed to give just-in-time knowledge can keep learning relevant to a problem being tackled and the sandbox in the early stages of learning can give students the confidence to experiment…and that is essentially the type of learning games provide. Hence, I like to introduce students to a topic via a game. OftenContinue reading “Computer Games”

Trivial Pursuit

In ‘A New Culture of Learning‘ the authors highlight how play is not only key to childhood but can be central to adults thriving in the twenty first century: and this is just one of a myriad arguments for a gamified approach to learning. A sense of continuity and purpose to students’ work is aContinue reading “Trivial Pursuit”

Beyond exam marks

This exercise aims to increase the learning value of Half-Yearly Exams/tests etc, and is generally carried out in the first lesson after the exam/test session or as close to it as possible. Part 1: Paper Review Students are given a blog link with the marking scheme for the exam as well as a hardcopy exam-reviewContinue reading “Beyond exam marks”

Verduino @ Verdala

Introduction In a project that was loosely structured around the jigsaw technique, the Year 10 Computing Team used robotics and programming to explore the school’s annual exhibition theme of ‘The Verdala Experience’.  We developed a timeline that invited visitors to a hands-on experience of our school’s rich history.   The team therefore created a robotic system thatContinue reading “Verduino @ Verdala”

Open a Window 4 Peace

Open a Window for Peace is a game created by the Students’ Council and members of the Gaming Club.  Its aim was to animate the school’s Annual Exhibition with the theme of ‘Peace and Harmony’ in March 2017.  The game was conceived with, produced and rehearsed mainly during midday break Gaming Club and Students’ Council meetings. Continue reading “Open a Window 4 Peace”

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