Class Projects

Project-Based Learning allows my students to learn by actively engaging in real-world and personally meaningful projects. It provides them with a context in which to grow by creating a product for a real audience. In our project work, I make an effort to introduce elements of the emergent curriculum by ensuring that the project itselfContinue reading “Class Projects”

Trivial Pursuit

In ‘A New Culture of Learning‘ the authors highlight how play is not only key to childhood but can be central to adults thriving in the twenty first century: and this is just one of a myriad arguments for a gamified approach to learning. A sense of continuity and purpose to students’ work is aContinue reading “Trivial Pursuit”

A City for the eAges

Introduction In 2018 the theme for our school exhibition was Valletta ’18.  The Computing Department’s exhibit involved our Year 9 and 10 students.  Our main aim was to encourage students to reflect on how technology can help improve our experience of a 500 year old city in our 21st century realities of traffic issues in particular. Research MethodContinue reading “A City for the eAges”

Who dreamt my tech?

Introduction In 2017, as Malta was hosting the CHOGM, our school chose the Commonwealth and CHOGM as the theme for its annual exhibition. The Computing department focussed on one of the major themes of this meeting, namely: human rights, diversity and migration. Phase 1: Researching ‘Major Inventions’ Students were asked to list things they considerContinue reading “Who dreamt my tech?”

Verduino @ Verdala

Introduction In a project that was loosely structured around the jigsaw technique, the Year 10 Computing Team used robotics and programming to explore the school’s annual exhibition theme of ‘The Verdala Experience’.  We developed a timeline that invited visitors to a hands-on experience of our school’s rich history.   The team therefore created a robotic system thatContinue reading “Verduino @ Verdala”

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