Kahoot and Plickers offer excellent means of assessing understanding and progress…and students love them. This means they pay more attention to their work, and because they get immediate feedback on their answers they are more likely to note and remember the correct reply. Hence in this respect they are both key to helping students grow.Continue reading “Kahoot vs Plickers”
Author Archives: marlenegalea
Beyond exam marks
This exercise aims to increase the learning value of Half-Yearly Exams/tests etc, and is generally carried out in the first lesson after the exam/test session or as close to it as possible. Part 1: Paper Review Students are given a blog link with the marking scheme for the exam as well as a hardcopy exam-reviewContinue reading “Beyond exam marks”
Pass D Bomb League
Introduction This was essentially a revision exercise aimed to prepare students for the annual exam. However it managed to keep students on task much more than any past paper ever did (even though it included past paper questions essentially). The gameplay Initially students were put into teams of 2 or 3 and then we hadContinue reading “Pass D Bomb League”
A City for the eAges
Introduction In 2018 the theme for our school exhibition was Valletta ’18. The Computing Department’s exhibit involved our Year 9 and 10 students. Our main aim was to encourage students to reflect on how technology can help improve our experience of a 500 year old city in our 21st century realities of traffic issues in particular. Research MethodContinue reading “A City for the eAges”
Who dreamt my tech?
Introduction In 2017, as Malta was hosting the CHOGM, our school chose the Commonwealth and CHOGM as the theme for its annual exhibition. The Computing department focussed on one of the major themes of this meeting, namely: human rights, diversity and migration. Phase 1: Researching ‘Major Inventions’ Students were asked to list things they considerContinue reading “Who dreamt my tech?”
Verduino @ Verdala
Introduction In a project that was loosely structured around the jigsaw technique, the Year 10 Computing Team used robotics and programming to explore the school’s annual exhibition theme of ‘The Verdala Experience’. We developed a timeline that invited visitors to a hands-on experience of our school’s rich history. The team therefore created a robotic system thatContinue reading “Verduino @ Verdala”
Save Silicon Valley
This was an attempt to gamify the year for Computing Year 9 students. The idea is that students view their every effort in the subject as related to their final goal of making it in the field. Introduction At the start of the scholastic year, students were introduced to our scenario: Then each student wasContinue reading “Save Silicon Valley”
Open a Window 4 Peace
Open a Window for Peace is a game created by the Students’ Council and members of the Gaming Club. Its aim was to animate the school’s Annual Exhibition with the theme of ‘Peace and Harmony’ in March 2017. The game was conceived with, produced and rehearsed mainly during midday break Gaming Club and Students’ Council meetings. Continue reading “Open a Window 4 Peace”
Introduce Yourself (Example Post)
This is an example post, originally published as part of Blogging University. Enroll in one of our ten programs, and start your blog right. You’re going to publish a post today. Don’t worry about how your blog looks. Don’t worry if you haven’t given it a name yet, or you’re feeling overwhelmed. Just click theContinue reading “Introduce Yourself (Example Post)”
