Introduction
In 2017, as Malta was hosting the CHOGM, our school chose the Commonwealth and CHOGM as the theme for its annual exhibition. The Computing department focussed on one of the major themes of this meeting, namely: human rights, diversity and migration.
Phase 1: Researching ‘Major Inventions’
- Students were asked to list things they consider central to their computer experience, which they called ‘major inventions’. Some students named social media platforms, others named games, others particular devices etc.
- Then students were tasked with discovering the people behind the major invention they had listed; briefly outline their importance and also find out the country from which each ‘inventor’ hailed.
- Hence students made a small poster for each major invention.
Phase 2: Making our Map
- We printed a world map and tried to pin each ‘major invention”s father on it.
- Students were given pins and pieces of string and soon discovered their project ws going to be ‘star-shaped’ to quote one student.
Phase 3: Reflection
- Students realised that it took people from many countries to make up the online and gaming reality they so enjoyed.
Phase 4: Exhibit
- Students exhibited their work and reflections to visitors to our annual exhibition which included local and foreign dignatries.
Critical Reflection
I felt this project was a major success, and particularly suited to students with lower academic inclinations. The visual impact of the end-protect was such that we eventually made this into a permanent exhibit in our lab.
Future Implementation
If I were to take something similar to this project again, I would seek to have at least 2 inputs from each student in order to have an even more representative sample of where great tech ideas hailed from.


